The enduring popularity of Korean drinking games across age groups demonstrates their effectiveness in facilitating social bonds (Photo: Pexels)
Cover Korean drinking games’ enduring popularity across age groups demonstrates their effectiveness in facilitating social bonds (Photo: Pexels)
The enduring popularity of Korean drinking games across age groups demonstrates their effectiveness in facilitating social bonds (Photo: Pexels)

These Korean drinking games serve as vital tools for social cohesion, adapting to changing times while bringing generations together

It’s upbeat, it’s catchy, and the Korean drinking game it’s inspired by seems easy enough to play. APT., the October 2024 release by Blackpink member Rosé and American singer-songwriter Bruno Mars topped just about every music chart and is still on a meteoric rise. On January 31, 2025, the music video surpassed one billion views on YouTube, becoming the fastest K-pop music video to do so and breaking the record previously set by PSY’s Gangnam Style.

Read more: 10 iconic K-pop moments in 2024: Rosé’s ‘APT.’, G-Dragon’s comeback and more

Korean drinking games have long served as a cornerstone of social interaction, fostering connections in both family gatherings and professional settings. They provide structured yet playful environments where age-based hierarchies can temporarily relax, allowing for meaningful cross-generational connections. Let’s explore the Korean drinking games which have been deeply woven into South Korea’s social fabric and drinking culture (술문화, sul-munhwa).

Above Blackpink’s Rosé demonstrates how the Korean drinking game ‘Apateu’, which inspired her hit song ‘APT.’, is played

Drinking games in Korean culture date back centuries, with historical records showing their presence in royal courts and among common folk alike, and serve as social lubricants, creating opportunities for cross-generational bonding that might otherwise be limited by Korea’s age-based social hierarchy system.

Like ‘Apateu’, Korean drinking games range from simple ones that require nothing to those that require a deck of cards, a cup and simply the ability to count. Here are some Korean drinking games for your dosage of fun.

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Seotda (섯다)

A fast-paced card game played with traditional Korean cards, Seotda combines gambling elements with drinking penalties. Players compete by forming specific combinations to beat their opponents. While primarily enjoyed by older participants, younger players often learn it during family gatherings, creating natural opportunities for mentorship and story-sharing.

‘3-6-9’ or Samyukgu (삼육구)

A counting game where players must clap instead of saying numbers containing 3, 6, or 9. The player who says 3, 6, or 9 must drink. This simple yet engaging activity appeals to all ages. Its straightforward rules make it particularly effective at breaking the ice between different generations.

Bottle Cap Game (병뚜껑 튀기기)

Above Bottle Cap Game

One of the simplest yet most competitive Korean drinking games, the Bottle Cap game is a game of skill that requires a player to take the soju cap and twist the loose part until it’s straight without breaking it from the cap then flick it with his/her finger. The cap is then passed around until someone eventually breaks it and whoever breaks it will make everyone else drink. Older players often surprise younger ones with their precision, leading to amusing intergenerational rivalries.

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Spoon Game (수저 게임)

A good game for slower groups, the Spoon Game is played using the traditional Korean metal spoon. Players sit in a circle with a spoon in front of them and they either flip it or leave it as it is after counting down from three. The person in the minority group has to drink. This game tests coordination while incorporating traditional Korean dining implements, making it relatable across age groups.

Titanic/The submarine (타이타닉)

Above Titanic/The submarine

Players sit on the floor in a circle, and each takes a turn pouring soju into a shot glass in a glass of beer and must pour at least one drop. The trick is to attempt to pour as little as possible so that the shot glass doesn’t sink. The person who sinks the ‘Titanic’ has to drink the mixture in one shot. Despite its Western name, this game has become a staple at Korean gatherings, particularly popular among university students and young professionals.

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A relaxed game where players associate what they think of other players with images and other players point to the person they think fits the description of the image. The player with the most “votes” drinks and describes the next image. Often, the Image Game leads to hilarious misunderstandings between generations and creates opportunities for cultural exchange about changing social norms. It’s best played with three or more people.

Baskin Robbins 31 (배스킨라빈스 31)

Above Baskin Robbins 31

Baskin Robbins 31, though named after the ice cream brand, has nothing to do with ice cream. It’s a game where players count from 1 to 31 in a clockwise fashion and each player can say up to three numbers at a time. The player who says 31 drinks and the game then continues with players being eliminated until there’s one winner. A nationwide favourite, the game brings together people of all ages through its simple yet strategic gameplay.

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I Love You Challenge (사랑해 게임)

Above The I Love You Challenge being played on an episode of ‘Running Man’

This Korean drinking game involves players making eye contact and confessing “saranghae” (which means “I love you” in Korean) to the person on their right. If the ‘love’ isn’t reciprocated, said person will have to say “saranghae” to the person in the opposite direction. Players need to refrain from laughing to pass, and the first person who laughs loses.

These games create natural opportunities for cross-generational dialogue, helping participants develop adaptable communication styles both in professional settings and by way of family dynamics. In corporate environments, drinking games serve as informal team-building exercises. Junior employees (hoobae) can interact more freely with senior colleagues (sunbae) and temporarily suspend strict workplace hierarchies while maintaining respectful boundaries.

On the other hand, during holidays and family gatherings, these games create opportunities for different generations to interact on an equal footing. Grandparents teach traditional games to grandchildren, while younger family members introduce modern variations, creating a two-way cultural exchange.

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