For Vince Siu, what started as a hobby of playing board and card games with friends and family has evolved into a business of helping people learn and realise their creativity through play
Vince Siu has been brimming with creative ideas since childhood. Instead of simply sitting through family dinners, he would often pull out some paper and start drawing—a hobby he, unfortunately, believed he had no talent for. As an avid reader, he also often channelled his imagination into crafting and writing stories.
With his sister and cousin, he invented an entire imaginary universe. “My planet was planet X2 and because I was younger than my cousin, he had planet X1. Whenever we would go out, we would turn the skyscrapers of Hong Kong and building lobbies into our bases and scenarios. When we were in swimming pools, we would imagine, ‘Oh, there is an alien invasion, [they are] coming after us,’ and we’d have to swim away,” he recalls.
Little did he know that this imaginative spirit would fuel his entrepreneurial journey when he launched Press Start Academy in 2019. His startup seeks to transform traditional after-school learning programmes by integrating gameplay elements like board games, cards and Legos. In these lessons, students embark on adventures through the “Forbidden Forests,” exploring the snowy kingdom of “Frostbound” and diving into the deep sea’s mysteries.
Siu believes that education is most effective when students are engaged and entertained. In a conversation with Gen.T’s Chong Seow Wei for the Crazy Smart Asia podcast, he discusses how he incorporates gamification into education, from classroom layouts to scaling up his impact with his new venture, the game studio Press Start Studios. Click the audio player to listen to the full interview.
Read more: Can creativity be taught? Press Start Studios’ Vince Siu certainly believes so
Board game socials
In 2015, Siu’s high school friend returned from the US with a suitcase full of board games and invited him to play. This kickstarted an email list for friends who might be interested, leading them to host gatherings called Board Game Socials at Siu’s apartment. What began with just four participants quickly grew to eight, 20 and then 30, prompting them to move the events to his clubhouse to accommodate the growing attendance.
Siu says more people joined and returned largely due to how effectively the games were facilitated. Clearly communicating objectives and rules made it easier for newcomers to learn and enjoy the games. “That was entirely unintentional—we just want to create the best opportunity for people to be able to enjoy the things that we also enjoyed,” he says.